Theotar, the Mad Duke & Ice Revenant will get nerfed in Patch 25.0
Shortly after the 24.6 Patch got revealed, I saw on Twitter (sadly, I need to find out which one it was) that Theotar had different stats in the Play Hearthstone Card Library.
I shortly wanted to share something about it but decided against it as it simply could have been a mistake.
Today, many more creators noticed it, and just when writing this, we got a statement that Theotar is indeed getting a nerf alongside Ice Revenant – see the official information below.
- Theotar, the Mad Duke will cost 6 instead of 5 mana, but now also has 4/4 instead of 3/3
- Ice Revenant will say “gain +1/+1” instead of “gain +2/+2”.
Alongside our major announcements this Tuesday we updated our website’s Card Library to include new cards from the Death Knight Class and March of the Lich King expansion. Additionally, Death Knight deck building has been enabled there to allow for early theory crafting!
We’re aware of an unexpected issue with the implementation of this feature that has caused some cards to show up with different stats than their in-game counterparts. The inaccuracies do not reflect planned changes to these cards, with the exception of Theotar, the Mad Duke, and Ice Revenant; those 2 changes will arrive with our 25.0 update.
Dev Comment: Two cards not in the March of the Lich King set will be receiving nerfs in the 25.0 patch: Theotar, the Mad Duke and Ice Revenant.
The release of a new class is an incredibly exciting moment for Hearthstone players everywhere, and a moment that we want to be as enjoyable and accessible as possible. Knowing the importance of this new class release, our plan with Theotar was to test out a smaller nerf to the card (from 4 mana to 5 mana) before potentially moving to a larger nerf (6 mana 4/4) if necessary. Theotar’s play rate did not drop as far as we would have liked it to with the smaller nerf and is still much higher than we would like it to be leading into the March of the Lich King. Our aim with this second nerf is to lower the card’s play rate to ensure that the release of Death Knight is as fun as possible for players with a wide variety of interests and experience levels.
The nerf to Ice Revenant might appear out of place, but it feels like a necessary one in a world where Death Knight has access to multiple cheap Frost spells (Horn of Winter in particular). In testing we were frequently seeing Ice Revenant’s game-ending size on turn 4, and the card was simply overshadowing many of the new and exciting things going on in the set.
In addition to stat differences, there are some minion type tag adjustments visible. Minion type tags are indeed changing on many old cards, which we’ll be communicating the specifics on in the near future.