- October 12, 2019
- By neon31
- In Guest Post, Guides
- No Comment
- 0
[WILD] Comparing Tempo and Control Mecha’thun Warlock


My winrate to legend was 65%, there it's better to play control Mecha This is because you dont need the tempo tools to contest an aggro board and these cards are suboptimal vs control. Control mechathun is not build to win with tempo vs aggro like tempo Mecha but has easier combo pic.twitter.com/VtzlW5uwcZ
— Alpha110hs (@alpha110hs) October 11, 2019

The content of this article was created mainly by Alpha110, who is also responsible for the metasurveys. He plays his own Mecha’thun deck mainly having reached rank 36 Legend in the last and rank 39 in the current and the season on Eu.
If you are more a fan of a video instead of a text guide, you can either visit the video by alpha, featuring a Mecha’series or a video by Darkseeker comparing 2 different Mecha’thun decks.
Introduction
Tempo Mecha’thun and Control Mecha’thun Comparison
Tempo-Mecha’thun
- Try to balance curving with 1 drops Eggs and Sense Demons to have a good board position to profit from either Plague of Flames or the demon pulls of Voidcaller.
- You should be focused on winning on the board more as this is the primary win condition vs aggro especially.
- You have great board clears and tempo plays with Voidcaller and Lackey/Egg flames plays.
- Compared to normal mechatun the deck fights for board more with lackeys eggs and is thus better vs aggro. Flipping the board with Plague of Flames is strong if its followed by a big demon, this is since it has no heal 5 drops in Ziliax and Healbot.
- Ziliax is replaced by the Flames in the board control department. He can still be an inclusion instead of the skull. He is good for beggining players of the deck as it allows for easier health management.
- The early Egg as well as the Lackeys is a change in an attempt to get ahead on board instead of play form behind.
- If you have Plague of flames play either Emperor or hemet.
- Emperor can also be used vs Aggro to get an earlier Voidlord or Guldan.
- With Hemet you will get great draw quality.
- Guldan will win you vs most aggro, so you can toss combo pieces more freely or even Hemet with plague in the deck.
- The class vs that is true is secret mage and odd rogue.
- Geist is an issue for the otk.
- Try to manage your health total vs mage esp.
- You run no real dead draws in Bloodbloom and Catacylsm. This helps vs Aggro early on.
- But it is harder to otk with Mechathun, this is the tradeoff you take for the tempo build.
- Most aggro has no response to Guldan.
- Vs Decks like Jades and none geist Reno decks you will still be able to win with Mechathun.
Control Mecha’thun
Dis/Advantages for both
Tempo Mecha’thun
- Better early game, cheap board clear, better vs aggro, easier set up discount with Emperor, bigger board, better Guldan, easier bloodlust set up with lackeys, lackey rng.
- No nether, also no neather discount with bloodbloom, worse midgame heal, worse vs control, worse vs rat, need anti-rat set up
Control Mecha’thun
- Easier to set up Mecha’thun since no need to dump hand, midgame heal, twisting neather.
- Early game is weaker without the 6 card Lackey Egg Flame package, so it relies more on sense demon draw.
- You have more of a chance of dead draws early with the combo spells.
- You will less likely gain the board and voidcaller is your only real option to achieve that consistently.
Advanced strategies:
Tempo Mecha’thun:
- Managing lackeys to match board width of oppoents, so that you get a good Flames kill.
- Baiting aggro to put more on board so much that you can still handle to then stabilize on board with card advantage
- Managing number of 1 drops you keep in hand either to use with flames or to use for Rat protection.
- Building a wide low attack board using Voidwakers esp. to sneak a Bloodlust vs Controls
- You can use Sense Demons to create toakens but they will be pulled by Skull.
Contol Mecha’thun:
- One is to use Solarium with Emperor discounted on your combo turn to avoid Ratting.
- Using nether with Bloodbloom and Renoing after.
Winconditions:
Tempo Mecha’thun
- Tempo and board control vs aggro, Demons, Zephrys esp. bloodlust, Guldan, Mecha’thun
Contol Mecha’thun
- Outcontrol aggro, combo control
Tempo Mecha’thun – General guide to the cards
- The 0-1 drops: Sac Pact, Mistress, Mortal coil, Librarian, Lackeys, Power Overwhelming
- The Egg and Flames package. Nerubian Egg, Evil Genius, Plague of Flames
- The demon package: Sense Demons, Voidcaller, Voidlord, Malganis, (Skull)
- The Reno activator and deck thinner: Hemet
- The otk-preper and mana cheater: Emperor
- The healer: Reno
- The Boss: Guldan
- The Backup-plan: Mecha’thun
- The bloodlusty Joker: Zephrys
- ### Tempo-Mecha
- # Class: Warlock
- # Format: Wild
- # Year of the Dragon
- # 1x (0) Sacrificial Pact
- # 2x (1) Kobold Librarian
- # 2x (1) Mistress of Mixtures
- # 1x (1) Mortal Coil
- # 2x (1) Plague of Flames
- # 1x (1) Power Overwhelming
- # 2x (2) Defile
- # 2x (2) EVIL Genius
- # 2x (2) Nerubian Egg
- # 1x (2) Zephrys the Great
- # 2x (3) Sense Demons
- # 2x (4) Voidcaller
- # 1x (5) Skull of the Man’ari
- # 1x (6) Emperor Thaurissan
- # 1x (6) Hemet, Jungle Hunter
- # 1x (6) Reno Jackson
- # 1x (7) Lord Godfrey
- # 1x (9) Mal’Ganis
- # 2x (9) Voidlord
- # 1x (10) Bloodreaver Gul’dan
- # 1x (10) Mecha’thun
- # Class: Warlock
- # Format: Wild
- # Year of the Dragon
- # 2x (0) Sacrificial Pact
- # 2x (1) Kobold Librarian
- # 2x (1) Mistress of Mixtures
- # 2x (1) Mortal Coil
- # 1x (1) The Soularium
- # 2x (2) Bloodbloom
- # 2x (2) Defile
- # 1x (2) Zephrys the Great
- # 2x (3) Sense Demons
- # 1x (4) Cataclysm
- # 2x (4) Voidcaller
- # 1x (5) Antique Healbot
- # 1x (5) Zilliax
- # 1x (6) Emperor Thaurissan
- # 1x (6) Hemet, Jungle Hunter
- # 1x (6) Reno Jackson
- # 1x (7) Lord Godfrey
- # 1x (8) Twisting Nether
- # 2x (9) Voidlord
- # 1x (10) Bloodreaver Gul’dan
- # 1x (10) Mecha’thun
Conclusion:
- My deck needs some practice to play it correctly, small decisions matter a bit more.
- If you are more drawn to tempo play, setting up good trades and like to learn how to optimally use lackeys and the plague of flames clear then you should consider playing my deck.
- However the early game is basically on the level of cubelock till turn 4, so you can contest very well. Thus the tempo part of the game is more stable due to better draws, also with a lower curve less dead draws early.
- So if you face a lot of decks such as Mech Paladin where early board control is important to try it out.
- It is a tempo deck with a secondary otk.
- The recovery options later for my deck are smaller so the early games is more important.
- Later in the game the deck still has good options however the otk is harder to be achieved.
- It sacrifices consitency vs control for anti-aggro and tempo capability. Vs aggro Guldan is stronger due to Mal’Ganis and is the primary win conditon.
- You can make it a bit less highrolly without skull and add Twisting Nether however there is no bloodbloom to cheat out the neather.
- The classic Mecha’thun is more stable and less trade and board reliant with stronger late game recovery options.
- It is an easier deck to play as people are used to it and it plays more like control otk.
- It is more reliant on drawing sense demons early, it does not have the plague option to clear wide boards with lackeys and tokens.
- It is a more stable deck once you reach the lategame with more clears such as twisting nether.
- The combo is to be achieved easier since you don’t need to dump all your hand.
- It is less successive to ratting
Alpha110
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