Did you enjoy the first Days of the new Meta, with Demon Hunter be the most dominant class?
No, good news since Nerfs got announced, for today!
4 Cards they named to be getting nerfed:
[bluepost]
Hey everyone,
Over the next couple of weeks, we’ll be keeping an eye on the power level of Demon Hunter. Our goal is to make changes when necessary in order to get Demon Hunter to where we believe it should be. Today, we’ll be applying the following balance updates to a few Demon Hunter cards in a server-side patch (meaning you won’t have to download anything):
Skull of Gul’dan – Mana cost increased from 5 to 6.
ImprisonedAntaen – Mana cost increased from 5 to 6.
Eye Beam – Outcast Mana cost increased from 0 to 1.
AldrachiWarblades – Durability decreased from 3 to 2.
We wanted to get these changes out the door today, and in doing so you will only see the new stats for these cards—displayed in both red and green—in matches, not in your Collection. The red and green numbers will return to white and the cards will be updated in your Collection with a data-only patch that we’re expecting to deploy before the end of the day tomorrow. [/bluepost]
Also, they make some adjustments to Demon Hunter in Arena:
[bluepost]
For Arena, we’re making changes today that will see Demon Hunter class card offering rates decreased until we’re able to properly address the class with more accurate micro-adjustments in a future patch. The following cards have had their offering rates reduced in Arena:
Chaos Nova
Coilfang Warlord
Command the Illidari
Flamereaper
Furious Felfin
Glaivebound Adept
Illidari Felblade
Immolation Aura
Metamorphosis
Netherwalker
Nethrandamus
Priestess of Fury
Skull of Gul’dan
Twin Slice
Umberwing [/bluepost]
They also announced that more patches will come in the next few weeks, one is scheduled for late next week.
We’re planning on making some balance changes that should go out today. Cards we’re looking at are Skull of Gul’dan, Imprisoned Antaen, Eye Beam, and Aldrachi Warblades. We’ll send out the final info from our official channels when it’s ready.
We’re also making some adjustments to Demon Hunter in Arena. We don’t have enough data to make large scale micro-adjustments, but we’re opting to make balance changes by hand while we wait for the normal full patch to take place.
As for Demon Hunter class balance, we’d like to keep the class-defining pieces more powerful while pulling back on the cards that make DH feel like it’s good at everything.
The expectation should be that there will be a lot of balance iteration over the next few weeks. We’ll be making changes a little more frequently until we feel that DH is in a fun, unique, and balanced state.
We have another patch planned for late next week that will address any further changes we want to make to Constructed, Battlegrounds, or Arena. [/bluepost]