- June 5, 2025
- By neon31
- In Demon Hunter, Pirate Demon Hunter, Wild Decks
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Pirate Demon Hunter #223 Legend – Mangekou (Score: 49-32)

Format: Wild
Class: Demon Hunter
Deck Version: v2.0
Wins: 49
Losses: 32
Winrate: 60%
Tracker Used: Hearthstone Deck Tracker (HDT)
Common Matchups:
Mage: 17%
Paladin: 15%
Druid: 12%
Recent Games:
Win vs Mage
Win vs Druid
Loss vs Druid
Archetype Identity
This version of Pirate Demon Hunter is designed for aggressive board control through pirate synergies, early pressure, and disruptive tools. It excels at punishing slow starts and greedy hands, while maintaining strong refueling and finisher options into the midgame.
Strengths
Explosive openers backed by cannon synergy and swarm potential.
Built-in disruption through Mana Burn and Glide.
Flexible plays that allow both tempo aggression and reactive denial.
Tech Highlights
Mana Burn is crucial in early turns to delay removals or combo development.
Field of Strife enables wide boards to become lethal threats quickly.
Glide provides both a reload and soft-lock potential, especially when drawn midgame or held for disruption.
Through Fel and Flames can be used strategically to buff specific minions for survivability or as a board clear if targeting the enemy.
Consume Magic offers tempo silence in key situations.
Kurtrus, Demon-Render serves as a late-game anchor and finisher.
Aggressively tuned for low-curve dominance:
18 cards cost 0–2 mana
Key tempo and utility options on turns 3–4
Only one high-cost card: Kurtrus (6 mana)
Mulligan Guide
Always keep:
Mana Burn – Often shuts down opponent’s opener or delays combo setup
Patches the Pirate
Parachute Brigand
Space Pirate
Conditional keeps:
Field of Strife – Keep if you anticipate a strong early board
Instrument Tech – When needing draw consistency and no solid 2-drop
Glide – Keep vs combo/control, especially going second
Your core gameplan is to snowball board control through sticky pirates and pressure tools, forcing inefficient trades. Field of Strife, Magnifying Glaive, and Hozen Roughhouser help close out games, while disruption via Mana Burn and Glide buys time to finish. Through Fel and Flames can double as a survival tool or a targeted buff, depending on board state.
Instrument Tech can be swapped for a second copy of Glide if you want to lean further into hand disruption, especially in combo-heavy metas. The deck has enough draw to support this change without losing too much consistency.
Reached Legend Rank #223 with this list, maintaining a 60% winrate over 81 tracked games. Strong choice for climbing Wild ladder efficiently with an aggressive yet flexible gameplan.
This Deck is sourced from our Deck Submission Form, submit your own: https://hearthstone-decks.net/submit
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